In addition to that, a considerable number of non-player characters (NPCs) make use of it. Even though this will result in your defenses, such as Barriers and Fortify, taking 20% more damage, there is still a chance that you will not end up dying as a direct consequence of this. At the very least, this gives you some hope that you might be spared. This is because the Vulnerable ability makes enemies more susceptible to taking damage, which is the reason for this effect.
The User Interface for Vulnerable Skills in Diablo 4The Health Sector
1. Even though each of the five classes has the potential to profit from having the Vulnerable status condition, it is abundantly clear that Rogues make the most of this particular condition
2. This is the case despite the fact that having the Vulnerable status condition can be beneficial
3. Barbarian Vulnerable skills are spread across multiple disciplines
4. When you are utilizing a weapon that requires the use of both hands, this chance is multiplied by a factor of one hundred, making it one hundred times more likely
5. Rend — Violent Rend (Core Node Enhancement):When used against a foe that is vulnerable, Rend inflicts additional damage equal to 12 percent of its normal strength
6. Because of the passive ability of the Core Node Pressure Point, each time an opponent lands a Lucky Hit, there is a chance that one of your Core Skills will render them Vulnerable for two seconds
7. This chance can range anywhere from 10% to 30%
8. This effect remains active for the length of time that the Lucky Hit is active
9. One minute and fifteen seconds
10. If you use a Core Skill after dealing direct damage with a Weapon Mastery Skill, the duration of the vulnerability caused by that Core Skill will be increased by one, two, or three seconds, depending on which Core Skill you used
Your Bludgeoning skills deal additional damage equal to five, ten, or fifteen times the normal amount if the target is stunned or vulnerable. If the target is not stunned or vulnerable, your Bludgeoning skills deal no additional damage. Natural Hurricane (Wrath Node Enhancement): The Hurricane has a 15% chance to make enemies Vulnerable for three seconds. This effect lasts for the entire duration of the Hurricane. This effect will remain in place for as long as the Hurricane is operational. This effect will continue to have an effect for the entirety of the time that the Hurricane is active. When you use the passive ability Elemental Exposure, which is granted by the Wrath Node, you have a chance of up to 20% that your Storm Skills will make enemies Vulnerable for 1/2/3 second(s). This effect lasts as long as you continue to use the Elemental Exposure passive ability. When you make use of the Lucky Hit ability, this chance is raised. After being struck by lightning from Cataclysm, an opponent is more vulnerable to damage for a period of two seconds after the lightning strike.
This effect lasts for the duration of the lightning strike. This effect was bestowed upon the user as a result of the Ultimate Node Enhancement. Druid Skills in Diablo 4Bone and Corpse are the skills associated with the Necromancer that have the highest probability of containing a Vulnerable skill. This is due to the fact that these skills involve dead bodies. Initiates Bone Splinters (Basic Node Enhancement): Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds. This effect lasts for the entire duration of the attack. This effect remains active for the entirety of the time that the attack is active. If you have the Core Node Enhancement equipped and cast Sever, your adversaries will be defenseless for two seconds after every fourth time you cast the ability. The effect can be stacked. Corpse Explosion — Plagued Corpse Explosion (Macabre Node Enhancement): When used against foes that are either slowed or stunned or are vulnerable to attack, the damage done by Corpse Explosion is multiplied by ten percent, resulting in an increased amount of damage done. Plagued Corpse Tendrils are an enhancement that is granted by the Summoning Node.
They cause foes that have been damaged by Corpse Tendrils to become vulnerable for three seconds after the damage has been dealt. Your Bone Skills will deal increased Critical Strike Damage equal to 6%, 12%, or 18% of their base value whenever they are used against Vulnerable enemies. Vulnerable skills are spread across multiple disciplines. Arrow of Forceful Impact – Primary Arrow of Forceful Impact (Basic Node Enhancement): The Arrow of Forceful Impact has the ability to deal more damage to foes that are vulnerable to it. If you use Improved Rapid Fire and it deals damage to an opponent who is Vulnerable, you will receive 15 additional Energy for each use of Improved Rapid Fire. This effect is the result of the Core Node Enhancement for Rapid Fire, which is responsible for its creation. When dealing with foes that are Vulnerable, its effect is multiplied by a factor of two. You will be awarded a bonus that differs depending on the type of weapon you are using at this time. Depending on how vulnerable the foe is, this bonus will either increase the damage done by bows by four percent, eight percent, or twelve percent.
On the other hand, if the adversary possesses Vulnerability, the cooldown will be reduced by two seconds rather than remaining unchanged. This reduction is preferable to having no effect at all. The Subterfuge Node is responsible for bestowing the Malice passive ability upon the player. Depending on the value you select, it will either increase the amount of damage you deal to Vulnerable foes by 3%, 6%, or 9% respectively. If either the Poison Trap or the Death Trap goes off and you have Trap Mastery as a passive ability on your Ultimate Node, then you have a greater chance of scoring a critical hit against vulnerable and crowd-controlled opponents for the next four seconds. This chance can be increased by 4%, 8%, or 12%, respectively. This effect remains active for the full duration of the Poison Trap or Death Trap effect, whichever one is currently active. Ice Shards — Destructive Ice Shards (Core Node Enhancement): If you hit an opponent with five Ice Shards in a single cast, they will be vulnerable for two seconds. If you hit an opponent with five Ice Shards in a single cast, they will be vulnerable for three seconds. Only one instance of this effect can take place per cast.
Greater Frozen Orb (Core Node Enhancement):The explosion of a Frozen Orb has a twenty-five percent chance of rendering all foes vulnerable for a period of two seconds. This effect remains active for the length of time that the Frozen Orb's cooldown is in effect. This effect will remain active for the entire duration that the cooldown on the Frozen Orb is in play. Frozen Orb always makes Frozen enemies Vulnerable. Ice Blades, Improved Ice Blades (Enhancement Obtained from the Conjuration Node):The amount of time required to reactivate Ice Blades is cut by one second each time the ability is used against a foe who is vulnerable to the attack. Chance is doubled against Vulnerable enemies.